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Copy pathDirectory.Build.targets
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44 lines (42 loc) · 1.51 KB
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Copy pathDirectory.Build.targets
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44 lines (42 loc) · 1.51 KB
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<Project>
<ItemGroup>
<VertexShader Include="**/*.vert" />
<FragmentShader Include="**/*.frag" />
</ItemGroup>
<Target
Name="CompileVertexShaders"
BeforeTargets="BeforeBuild"
Inputs="@(VertexShader)"
Outputs="$(SpvDir)/%(VertexShader.FileName).vert.spv"
>
<PropertyGroup>
<Spv>$(SpvDir)/%(VertexShader.FileName).vert.spv</Spv>
</PropertyGroup>
<Message Text="@(VertexShader) => $(Spv)" Importance="high" />
<MakeDir Directories="$(SpvDir)" Condition="!Exists($(SpvDir))" />
<Exec
Command=""$(Glslc)" -fshader-stage=vertex "@(VertexShader)" -o "$(Spv)""
></Exec>
<ItemGroup>
<EmbeddedResource Include="$(Spv)" LogicalName="%(VertexShader.FileName).vert.spv" />
</ItemGroup>
</Target>
<Target
Name="CompileFragmentShaders"
BeforeTargets="BeforeBuild"
Inputs="@(FragmentShader)"
Outputs="$(SpvDir)/%(FragmentShader.FileName).frag.spv"
>
<PropertyGroup>
<Spv>$(SpvDir)/%(FragmentShader.FileName).frag.spv</Spv>
</PropertyGroup>
<Message Text="@(FragmentShader) => $(Spv)" Importance="high" />
<MakeDir Directories="$(SpvDir)" Condition="!Exists($(SpvDir))" />
<Exec
Command=""$(Glslc)" -fshader-stage=fragment "@(FragmentShader)" -o "$(Spv)""
></Exec>
<ItemGroup>
<EmbeddedResource Include="$(Spv)" LogicalName="%(FragmentShader.FileName).frag.spv" />
</ItemGroup>
</Target>
</Project>