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Copy pathtrigger_engine.cpp
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195 lines (165 loc) · 5.84 KB
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#include "trigger_engine.h"
namespace {
constexpr TickType_t kIdleWaitTick = pdMS_TO_TICKS(1);
constexpr size_t kQueueFilterCapacity = 32;
constexpr uint32_t kPanicFadeOutUs = 12000;
bool isPlaybackEvent(const TriggerEvent &event) {
return event.source == TriggerSourceType::StreamPath || event.source == TriggerSourceType::RamData;
}
} // namespace
bool TriggerEngine::begin(Audio *audio,
UBaseType_t taskPriority,
BaseType_t taskCore,
uint16_t queueLength,
uint16_t stackWords,
QueueHandle_t uiStatusQueue) {
audio_ = audio;
uiStatusQueue_ = uiStatusQueue;
triggerQueue_ = xQueueCreate(queueLength, sizeof(TriggerEvent));
if (!triggerQueue_) {
return false;
}
const BaseType_t ok = xTaskCreatePinnedToCore(audioTaskEntry,
"audio_task",
stackWords,
this,
taskPriority,
&taskHandle_,
taskCore);
if (ok != pdPASS) {
return false;
}
return true;
}
bool TriggerEngine::enqueue(const TriggerEvent &event) {
if (!triggerQueue_) return false;
if (event.isPreview) {
// Keep control events, drop stale playback events, then prioritize newest preview.
TriggerEvent preserved[kQueueFilterCapacity];
size_t preservedCount = 0;
TriggerEvent queued;
while (xQueueReceive(triggerQueue_, &queued, 0) == pdTRUE) {
if (isPlaybackEvent(queued)) continue;
if (preservedCount < kQueueFilterCapacity) {
preserved[preservedCount++] = queued;
}
}
for (size_t i = 0; i < preservedCount; i++) {
xQueueSend(triggerQueue_, &preserved[i], 0);
}
return xQueueSendToFront(triggerQueue_, &event, 0) == pdTRUE;
}
return xQueueSend(triggerQueue_, &event, 0) == pdTRUE;
}
bool TriggerEngine::panicAll() {
TriggerEvent event;
event.source = TriggerSourceType::PanicAll;
return enqueue(event);
}
bool TriggerEngine::stopLoopingVoicesForGroup(int16_t retriggerGroupId) {
if (retriggerGroupId < 0) return false;
TriggerEvent event;
event.source = TriggerSourceType::StopLoopingVoicesForGroup;
event.retriggerGroupId = retriggerGroupId;
return enqueue(event);
}
bool TriggerEngine::setLoopEnabledForGroup(int16_t retriggerGroupId, bool loopEnabled) {
if (retriggerGroupId < 0) return false;
TriggerEvent event;
event.source = TriggerSourceType::SetLoopEnabledForGroup;
event.retriggerGroupId = retriggerGroupId;
event.loopEnabled = loopEnabled;
return enqueue(event);
}
bool TriggerEngine::waitForIdle(uint32_t timeoutMs) const {
const uint32_t deadline = millis() + timeoutMs;
while (millis() < deadline) {
const bool noVoices = (audioActiveVoices_ == 0);
const bool noPendingTriggers = (!triggerQueue_ || uxQueueMessagesWaiting(triggerQueue_) == 0);
if (noVoices && noPendingTriggers) {
return true;
}
vTaskDelay(pdMS_TO_TICKS(5));
}
return false;
}
void TriggerEngine::audioTaskEntry(void *param) {
auto *self = static_cast<TriggerEngine *>(param);
self->runAudioTask();
}
void TriggerEngine::runAudioTask() {
if (!audio_ || !triggerQueue_) {
vTaskDelete(nullptr);
return;
}
const bool audioReady = audio_->begin();
if (uiStatusQueue_) {
UiStatusEvent event;
event.source = UiStatusSource::AudioEngine;
event.type = UiStatusType::AudioTaskStarted;
event.success = audioReady;
xQueueSend(uiStatusQueue_, &event, 0);
}
if (!audioReady) {
vTaskDelete(nullptr);
return;
}
TriggerEvent event;
while (true) {
audio_->update();
const Audio::RuntimeStats stats = audio_->runtimeStats();
audioActiveVoices_ = stats.activeVoices;
// Never drain the entire queue in one go; keep audio update cadence stable.
if (xQueueReceive(triggerQueue_, &event, 0) == pdTRUE) {
// Keep output fed around trigger processing to minimize short underruns.
if (stats.activeVoices > 0) {
audio_->update();
}
processTriggerEvent(event);
audio_->update();
audioActiveVoices_ = audio_->runtimeStats().activeVoices;
continue;
}
if (stats.activeVoices == 0) {
// When idle, block briefly waiting for new triggers instead of spinning.
if (xQueueReceive(triggerQueue_, &event, kIdleWaitTick) == pdTRUE) {
processTriggerEvent(event);
}
}
}
}
void TriggerEngine::processTriggerEvent(const TriggerEvent &event) {
if (!audio_) return;
if (event.source == TriggerSourceType::PanicAll) {
if (triggerQueue_) {
// Panic semantics: clear pending trigger backlog and fade active voices quickly.
xQueueReset(triggerQueue_);
}
audio_->fadeOutAllVoices(kPanicFadeOutUs);
return;
}
if (event.source == TriggerSourceType::StopLoopingVoicesForGroup) {
audio_->stopLoopingVoicesForGroup(event.retriggerGroupId);
return;
}
if (event.source == TriggerSourceType::SetLoopEnabledForGroup) {
audio_->setLoopEnabledForGroup(event.retriggerGroupId, event.loopEnabled);
return;
}
if (event.source == TriggerSourceType::RamData) {
if (event.ramData && event.ramDataBytes > 0) {
audio_->playSampleRam(event.ramData,
event.ramDataBytes,
event.channelCount,
event.sampleRate,
event.bitsPerSample,
event.volume,
event.retriggerGroupId,
event.loopEnabled);
}
return;
}
if (event.path[0] != '\0') {
audio_->playSamplePath(String(event.path), event.volume, event.retriggerGroupId, event.loopEnabled);
}
}