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Copy pathDebugStream.cpp
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108 lines (94 loc) · 1.7 KB
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// Copyright (C) 2024 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
// A simple mechanism to send debug messages to the debugger or the console
#include "DebugStream.h"
#ifdef _WIN32
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x501 // WinXP or greater
#endif
#include <windows.h>
#if (_WIN32_WINNT < 0x501)
#error("Must set _WIN32_WINNT >= 0x501")
#endif
#endif // _WIN32
namespace XI
{
void DebugStream::OutputToDebugger() noexcept
{
#if !DISABLE_DEBUGSTREAM
try
{
#ifdef _WIN32
if (IsDebuggerPresent())
{
OutputDebugStringA(str().c_str());
}
else
#else
if (1)
{
std::cerr << str().c_str();
}
else
#endif
if (bPrintAlways_)
{
std::cout << str().c_str();
}
#ifdef _WIN32
clear();
#endif
}
catch (...)
{
}
#endif // DISABLE_DEBUGSTREAM
}
DebugStream::DebugStream(bool bPrintAlways)
: bPrintAlways_(bPrintAlways)
{
}
DebugStream::~DebugStream()
{
OutputToDebugger();
}
void DebugStreamW::OutputToDebugger() noexcept
{
#if !DISABLE_DEBUGSTREAM
try
{
#ifdef _WIN32
if (IsDebuggerPresent())
{
OutputDebugStringW(str().c_str());
}
else
#else
if (1)
{
std::wcerr << str().c_str();
}
else
#endif
if (bPrintAlways_)
{
std::wcout << str().c_str();
}
#ifdef _WIN32
clear();
#endif
}
catch (...)
{
}
#endif // DISABLE_DEBUGSTREAM
}
DebugStreamW::DebugStreamW(bool bPrintAlways)
: bPrintAlways_(bPrintAlways)
{
}
DebugStreamW::~DebugStreamW()
{
OutputToDebugger();
}
} // XI