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3d camera orientation widget works only when a frag file is loaded #37

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@JackConradGray

In the app I am developing I use lightweight 3JS objects to represent abstractions that need to be manipulated graphically. These need to respond to user actions without any hesitation or slowdown.

The 3d camera orientation widget makes the view change when a frag file is loaded but not without it. Is there a way to keep that widget active without a frag being loaded so I can use it with my non-frag 3D geometry?

Alternatively if there could be a way of wrapping the 3JS objects so they appear to the platform to be Fragments objects, then there would be no need ever for implementing parallel operations that are already functioning for fragments--as long as that would not noticeably degrade performance. This request duplicates one in issue #35.

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