Planned work is tracked in GitHub issues; this page groups it by theme.
- Repository structure and plugin manifest
- All skill files (18 skills)
- All rule files (8 rules)
- Snippet library (15 C# snippets, 4 shader snippets)
- Template projects (5 starter templates)
- MCP server with 4 tools
- Reference data (API, shaders, platforms, lifecycle, deprecated patterns)
- README and documentation
- Compile every C# snippet and template against Unity 6 in CI
- MCP server test suite with a stdio smoke test
- Plugin-relative MCP registration so the server works after install
-
analyze_projecttool: detect editor version, render pipeline, packages, and settings from project files - Test Framework scaffolding (
scaffold_scriptwithscript_type="test") - Rule scoping by file type, enforced in CI
- Correct remaining skill examples and contradictions between skills and rules
- Source or remove forward-looking Unity version claims
- Use project context in
scaffold_scriptandshader_helper(asmdef namespaces, active pipeline) -
check_codetool for deprecated and anti-pattern Unity APIs - Version-accurate Unity API index for
lookup_api
- Skill descriptions tuned for triggering, pointing at the MCP tools
- New skills: Cinemachine 3, build automation and CI, save systems, AI Navigation, UGS multiplayer, VFX Graph, localization, XR
- Snippet gaps: asmdefs,
.inputactions, UXML/USS, Render Graph features, tests - Templates as a UPM package
- Unity Editor bridge for compile errors, console, and tests (evaluate building vs integrating)
- Publish the MCP server to PyPI and MCP registries
- Cursor marketplace listing and a Claude Code plugin manifest
- Community health files, issue and PR templates
- README demo and before/after examples