One folder. subcategories tells the two jobs apart: generator for tools that emit a mesh, library / rigged / creatures / vrm for packs you download ready to retarget. See docs/provenance.md.
Sort by licence first: it decides whether you owe a credit line, and in this category it varies more than anywhere else. Then by whether the rig is ready for an engine at all. Figures marked measured came from opening the files on 2026-09-23.
| If you need | Take | Licence | What you get |
|---|---|---|---|
| A stylised party with motion already on it | kaykit-adventurers | CC0 | Measured: 5 characters, 76 animations, about 6,500 triangles, 41-joint rig shared with kaykit-skeletons, hand-slot bones for weapons, no finger bones |
| Mix-and-match humanoids and outfits | quaternius-universal-base-characters with outfits | CC0 | Six bases built for engine retargeting. Measured on a separate Quaternius base character: 53-joint Rigify rig with full fingers, 45 animations, about 13,700 triangles |
| Realistic humans, crowds, VR, faces | microsoft-rocketbox | MIT, keep the notice | 115 avatars, four LODs each, 417 animations, and the only facial blendshapes here (FACS and ARKit). FBX with Unity-first tooling |
| A placeholder while art is unfinished | gdquest-3d-mannequin | CC-BY-4.0, credit required | Measured: 45-joint rig with Unreal-mannequin-style bone names, 10 animations, a Godot third-person controller alongside |
| Avatars that move between apps | osa-100avatars | CC0 | VRM, whose humanoid bone map is part of the format, so VRM-aware importers map it for you |
| To generate your own | mpfb or makehuman | CC0 exports | Generators, not packs. The app code is GPL or AGPL; what you export is CC0 |
| A PS1-style stand-in, fast | barnabe-wild-lowpoly-rigged | CC0 | One low-poly humanoid with IK helpers |
| First-person arms for a shooter | oga-fps-arms-rigged | CC0 | Measured: arms only, full finger bones and IK hand controls. A 2015 "crude first attempt", FBX and .blend, no animations: you animate it |
| A film-quality hero to study or render | Blender Studio: rain, one, critters | CC-BY-4.0, credit required | Production rigs, .blend only. The Singularity rigs (One, the Critters) need Blender 5.0+ and a login; Rain is a direct download. Not engine-ready: expect to bake and export yourself |
Animations do not move between publishers for free. Three different skeletons turned
up in three sources: KayKit's own short names (hips, upperarm.l), Rigify deform bones
on the Quaternius model (DEF-spine.001), and Unreal-mannequin names on GDQuest's
(pelvis, thigh.l, spine_01). Godot 4's import retargeting (a BoneMap against the
humanoid profile) and Unity's Humanoid avatar both bridge these, but it is a setup step,
not drag and drop. Retarget finger animation onto KayKit and it is lost, because those
rigs have no finger bones.
The attribution trap in this folder: the Blender Studio rigs and the GDQuest mannequin are the CC-BY-4.0 entries. Everything else in the table owes no credit line, except Rocketbox, whose MIT licence requires the copyright notice to ship with your build.
| ID | Name | License | Commercial | Status |
|---|---|---|---|---|
| blender-human-base-meshes | Blender Studio base meshes | CC0 | yes | active |
| blender-studio-rain | Blender Studio Rain | CC-BY-4.0 | yes | active |
| blender-studio-critter | Blender Studio Critter | CC-BY-4.0 | yes | active |
| blender-studio-one | Blender Studio One | CC-BY-4.0 | yes | active |
| blender-studio-critter-evolved | Blender Studio Critter Evolved | CC-BY-4.0 | yes | active |
| blender-studio-space-creatures | Blender Studio Space Creatures | CC-BY-4.0 | yes | active |
| microsoft-rocketbox | Microsoft Rocketbox | MIT | yes | active |
| osa-100avatars | Open Source Avatars (100Avatars) | CC0 | yes | active |
| gdquest-3d-mannequin | GDQuest 3D Mannequin | CC-BY-4.0 | yes | active |
| barnabe-wild-lowpoly-rigged | Barnabe Wild low-poly rigged | CC0 | yes | active |
| quaternius-universal-base-characters | Quaternius Universal Base Characters | CC0 | yes | active |
| quaternius-modular-character-outfits-fantasy | Quaternius Modular Outfits (Fantasy) | CC0 | yes | active |
| quaternius-ultimate-monsters | Quaternius Ultimate Monsters | CC0 | yes | active |
| kaykit-adventurers | KayKit Adventurers | CC0 | yes | active |
| kaykit-skeletons | KayKit Skeletons | CC0 | yes | active |
| quaternius-farm-animal-pack | Quaternius Farm Animals | CC0 | yes | active |
| quaternius-animated-fish-pack | Quaternius Animated Fish | CC0 | yes | active |
| quaternius-cube-world-kit | Quaternius Cube World Kit | CC0 | yes | active |
| quaternius-sci-fi-essentials-kit | Quaternius Sci-Fi Essentials | CC0 | yes | active |
| quaternius-animated-mech-pack | Quaternius Animated Mech | CC0 | yes | active |
| quaternius-toon-shooter-game-kit | Quaternius Toon Shooter Kit | CC0 | yes | active |
| quaternius-rpg-character-pack | Quaternius RPG Characters | CC0 | yes | active |
| mpfb | MPFB (MakeHuman for Blender) | CC0* | yes | active |
| makehuman | MakeHuman | CC0 | yes | active |
| oga-fps-arms-rigged | FPS Arms, rigged (OpenGameArt) | CC0 | yes | active |
| charmorph | CharMorph | varies (AGPL/mb_*) |
varies | active |
| vroid-studio | VRoid Studio | custom | yes | active |
| kenney-animated-characters | Kenney Animated Characters | CC0 | yes | active |
* MPFB/MakeHuman: core exports/assets CC0; app/addon code AGPL/GPL. Avoid MB-Lab and CharMorph mb_* AGPL bases — docs/high-risk.md.