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This repository was archived by the owner on Jun 18, 2020. It is now read-only.
This repository was archived by the owner on Jun 18, 2020. It is now read-only.

In creature loot#4

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@badmoon

You can add creature that are Mineable and Herbalable 馃搫

Yes you can gather some creature from mining and herbing.

This kind of loot use by default the skining_loot_template .

Enginering loot template must be skinning_loot_template too.

http://www.trinitycore.org/f/topic/3465-engineers-salvage-loot-template/

They used type_flags in creature_template

Herbaling=256
Mining=512
Enginering =32768

and the the skinloot must be set with the creature_id

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