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{
"name": "com.unity.xr.oculus",
"displayName": "Oculus XR Plugin",
"version": "3.3.0",
"unity": "2021.3",
"unityRelease": "4f1",
"description": "Provides display and input support for Oculus devices.",
"keywords": [
"oculus",
"xr",
"vr",
"virtual",
"rift",
"quest",
"xreditorsubsystem"
],
"dependencies": {
"com.unity.xr.management": "4.2.0"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/xr.sdk.oculus.git",
"type": "git",
"revision": "a6b7841c74914da7f9f8b5669452cec744a71fa4"
},
"relatedPackages": {
"com.unity.xr.oculus.tests": "3.3.0"
},
"_upm": {
"changelog": "### Changed\n- Modified how foveated rendering (ETFR and FFR) is enabled and configured from script to make it more consistent\n- Updated the `SystemHeadset` enum to include `Meta_Quest_Pro` and `Meta_Link_Quest_Pro` entries\n\n### Fixed\n- Reverted deferred eye texture deletion as we only needed to defer layer deletion\n- Fixed a GLES2 script deprecation warning in Unity 2023.1+\n\n### Known Issues\n- `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package\n- `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes\n- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/\n- Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity"
},
"upmCi": {
"footprint": "5b2c7cddf366cfb5e5f61477c13329393d077e69"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.oculus@3.3/manual/index.html"
}