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Copy pathFormFileExplorer.cs
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166 lines (144 loc) · 5.76 KB
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using ORCToolKit.FileTypes;
using System.Globalization;
namespace ORCToolKit
{
public partial class FormFileExplorer: LocalizedForm
{
public FormFileExplorer()
{
InitializeComponent();
LocalizeComponent();
LoadGameFolder( Properties.Settings.Default.GamePath );
// fill our languages
foreach ( CultureInfo culture in Program.AvailableCultures )
{
ToolStripMenuItem languageItem = new ToolStripMenuItem()
{
Text = culture.NativeName,
Tag = culture,
Checked = CultureInfo.CurrentCulture.Equals( culture )
};
MenuStripItemSettingsLanguage.DropDownItems.Add( languageItem );
}
}
public override LocalizedControl[] LocalizedControls
{
get
{
return [
new LocalizedControl { Object = GamePathLabel, ObjectName = GamePathLabel.Name, FieldName = "Text" },
new LocalizedControl { Object = GamePathBrowseButton, ObjectName = GamePathBrowseButton.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemFile, ObjectName = MenuStripItemFile.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemFileExit, ObjectName = MenuStripItemFileExit.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemSettings, ObjectName = MenuStripItemSettings.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemSettingsLanguage, ObjectName = MenuStripItemSettingsLanguage.Name, FieldName = "Text" },
new LocalizedControl { Object = GameFilesExplorerContextMenuItemOpen, ObjectName = GameFilesExplorerContextMenuItemOpen.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemTools, ObjectName = MenuStripItemTools.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemToolsLocalizationEditor, ObjectName = MenuStripItemToolsLocalizationEditor.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemToolsSSGArchiveEditor, ObjectName = MenuStripItemToolsSSGArchiveEditor.Name, FieldName = "Text" },
new LocalizedControl { Object = MenuStripItemToolsSWB2DatabaseEditor, ObjectName = MenuStripItemToolsSWB2DatabaseEditor.Name, FieldName = "Text" },
];
}
}
private void LoadGameFolder( string gamePath )
{
if ( string.IsNullOrEmpty( gamePath ) )
return;
// check if the given path is actually a valid game folder
DirectoryInfo assetsFolder = new DirectoryInfo( (gamePath + "\\dlc\\pack1") );
if ( !assetsFolder.Exists )
{
string errorMessage = string.Format( Resources.ORCToolKit.FormFileExplorerInvalidGameFolderText, gamePath );
MessageBox.Show( errorMessage, Resources.ORCToolKit.FormFileExplorerInvalidGameFolderTitle,
MessageBoxButtons.OK, MessageBoxIcon.Error );
return;
}
GameFilesExplorer.LoadFolder( gamePath );
GamePathTextBox.Text = gamePath;
Properties.Settings.Default.GamePath = gamePath;
}
private void OpenExplorerFile( TreeNode selectedNode )
{
FileInfo selectedFileInfo = (FileInfo)selectedNode.Tag;
TypeDeducer.GuessFromFileAndOpen( selectedFileInfo );
}
private void GamePathBrowseButton_Click( object sender, EventArgs e )
{
using ( FolderBrowserDialog folderDialog = new FolderBrowserDialog() )
{
folderDialog.ShowNewFolderButton = false;
if ( folderDialog.ShowDialog( this ) == DialogResult.OK && !string.IsNullOrWhiteSpace( folderDialog.SelectedPath ) )
LoadGameFolder( folderDialog.SelectedPath );
}
}
private void MenuStripItemFileExit_Click( object sender, EventArgs e )
{
Application.Exit();
}
private void MenuStripItemSettingsLanguage_DropDownItemClicked( object sender, ToolStripItemClickedEventArgs e )
{
ToolStripMenuItem? selectedLanguageItem = e.ClickedItem as ToolStripMenuItem;
if ( selectedLanguageItem != null )
{
Program.SetCulture( (CultureInfo)selectedLanguageItem.Tag );
foreach ( ToolStripMenuItem languageItem in MenuStripItemSettingsLanguage.DropDownItems )
languageItem.Checked = selectedLanguageItem.Equals( languageItem );
}
}
private void GameFilesExplorer_NodeMouseClick( object sender, TreeNodeMouseClickEventArgs e )
{
TreeView fileExplorer = (TreeView)sender;
switch ( e.Button )
{
case MouseButtons.Right:
{
fileExplorer.SelectedNode = e.Node; // HACK: Windows Forms doesn't keep selected node when right clicking...
// open context menu
GameFilesExplorerContextMenu.Tag = fileExplorer.SelectedNode; // remember what node we are going to open
GameFilesExplorerContextMenu.Show( fileExplorer, e.Location );
break;
}
}
}
private void GameFilesExplorerContextMenuItemOpen_Click( object sender, EventArgs e )
{
ToolStripMenuItem menuItem = (ToolStripMenuItem)sender;
TreeNode? selectedNode = (TreeNode?)menuItem.GetCurrentParent()?.Tag;
if ( selectedNode != null )
{
if ( selectedNode.Nodes.Count > 0 )
{
// folder
if ( selectedNode.IsExpanded )
selectedNode.Collapse();
else
selectedNode.Expand();
}
else
{
OpenExplorerFile( selectedNode );
}
}
}
private void GameFilesExplorer_NodeMouseDoubleClick( object sender, TreeNodeMouseClickEventArgs e )
{
if ( e.Node.Nodes.Count < 1 )
OpenExplorerFile( e.Node );
}
private void MenuStripItemToolsLocalizationEditor_Click( object sender, EventArgs e )
{
FormLocalizationEditor localizationEditor = new FormLocalizationEditor();
localizationEditor.Show();
}
private void MenuStripItemToolsSSGArchiveEditor_Click( object sender, EventArgs e )
{
FormSSGArchiveEditor ssgArchiveEditor = new FormSSGArchiveEditor();
ssgArchiveEditor.Show();
}
private void MenuStripItemToolsSWB2DatabaseEditor_Click( object sender, EventArgs e )
{
FormSWB2DatabaseEditor swb2DatabaseEditor = new FormSWB2DatabaseEditor();
swb2DatabaseEditor.Show();
}
}
}