Skip to content

Remove dictionaries from serializable classes #6

Description

@ShiJbey

SerializedCharacter and SerializedFragment both have Dictionary<string, string> tags fields that need to be exchanged with a Unity-serializable data type.

Unity is not able to serialize Dictionaries (See Script Serialization).

I recommend swapping these out for lists of key/value structs and saving the dictionaries for runtime data lookups.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions