Skip to content

World System "auto-register" #54

Description

@merlindorin

Hi,
thanks for all your work, having a lot of fun here using ecs & engo :)

One of the most boring, mistakable, and kind of dirty stuff is the registering process of a system.

Usually, we go to a code like that:

	rsys := &common.RenderSystem{}
	var r *common.Renderable
	var notr *common.NotRenderable
	w.AddSystemInterface(rsys, r, notr)

I would like to add a method to World in order to simplify this process (before, just an idea, can PR a complete work):

// didn't check the code, just the idea
type SomeSystem() {}
func(*SomeSystem) Add(basic *ecs.BasicEntity, space *common.SpaceComponent, component *BulletComponent) {}
func(*SomeSystem) Remove(basic ecs.BasicEntity) {}
func(s *SomeSystem) AutoRegister(w *ecs.World) {
	var able *SomeSystemAble
	var notAble *NotSomeSystemAble
	w.AddSystemInterface(s, able, notAble)
}

type Registerable interface {
	AutoRegister(w *ecs.World)
}

func (w *ecs.World) AutoRegisterSystem(r Registerable) *ecs.World {
	r.AutoRegister(w)
}

func (w *ecs.World) AutoRegisterSystem(r Registerable) *ecs.World {
	w.append(w.toBeRegistered, r)
}

world.AutoRegisterSystem(&SomeSystem{})

The idea is to delegate the registration process to the system... this can be done in multiple ways like above. Another interesting way can be done by using directly the method "AutoRegister" on the system but I think it's better to define an interface and delegate the registration to World.

This is what I currently do (with a decorator but the idea is here).

Feedback appreciated

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions