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"""
洛克王国 MCTS AI 训练 / 演示入口
菜单:
1. 观战一局 — 双 MCTS 对战,实时打印日志
2. 批量自我训练 — 跑 N 局,积累经验,保存到磁盘
3. 查看经验统计 — 显示某个队伍的经验数据库摘要
4. 基准对比 — MCTS vs 随机 AI,跑 N 局看胜率差距
0. 退出
用法:
python train.py
"""
import sys
import os
import random
import time
from typing import Optional
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from sim.pokemon_db import load_pokemon_db
from sim.skill_db import load_skills
from sim.battle_state import BattleState
from sim.battle_engine import BattleEngine
from sim.team_roster import list_teams, build_team
from sim.mcts_agent import MCTSAgent, run_mcts_battle
from sim.experience_db import ExperienceDB
SEP = "=" * 56
LINE = "─" * 56
# ============================================================
# 选队工具
# ============================================================
def _print_roster() -> None:
teams = list_teams()
print(f"\n 队伍列表({len(teams)} 支):")
for i, t in enumerate(teams, 1):
tag = "[预设]" if t.get("preset") else "[自定]"
members = " ".join(m["pokemon"] for m in t["members"])
print(f" {i:2}. {tag} {t['name']:<14} {members}")
def _pick_team(prompt: str) -> Optional[str]:
_print_roster()
teams = list_teams()
print(f"\n {prompt}(0 取消):", end="")
raw = input().strip()
if raw == "0" or not raw:
return None
if raw.isdigit():
idx = int(raw) - 1
if 0 <= idx < len(teams):
return teams[idx]["name"]
print(" [!] 无效序号")
return None
def _pick_iterations(default: int = 100) -> int:
print(f" MCTS 迭代次数(越大越强越慢,默认 {default},建议 50-300):", end="")
raw = input().strip()
if raw.isdigit() and int(raw) > 0:
return int(raw)
return default
# ============================================================
# 菜单 1:观战一局
# ============================================================
def _menu_watch() -> None:
print(f"\n{SEP}")
print(" 观战模式 — 选 A 队")
name_a = _pick_team("A 队序号")
if not name_a:
return
print(f" 选 B 队")
name_b = _pick_team("B 队序号")
if not name_b:
return
iters = _pick_iterations(100)
print(f"\n{SEP}")
print(f" {name_a} vs {name_b} MCTS×{iters}")
print(SEP)
agent_a = MCTSAgent("a", name_a, iterations=iters)
agent_b = MCTSAgent("b", name_b, iterations=iters)
team_a = build_team(name_a)
team_b = build_team(name_b)
t0 = time.time()
winner = run_mcts_battle(agent_a, agent_b, team_a, team_b, verbose=True, record=True)
elapsed = time.time() - t0
tag = (f"{name_a} 赢!" if winner == "a"
else (f"{name_b} 赢!" if winner == "b" else "平局/超时"))
print(f"\n{SEP}")
print(f" {tag} 耗时 {elapsed:.1f}s")
print(SEP)
print(f" 保存经验?(Y/n):", end="")
if input().strip().lower() != "n":
pa = agent_a.save()
pb = agent_b.save()
print(f" 已保存:{os.path.basename(pa)} {os.path.basename(pb)}")
# ============================================================
# 菜单 2:批量自我训练
# ============================================================
def _menu_train() -> None:
print(f"\n{SEP}")
print(" 批量训练 — 选 A 队")
name_a = _pick_team("A 队序号")
if not name_a:
return
print(f" 选 B 队")
name_b = _pick_team("B 队序号")
if not name_b:
return
raw_n = input(" 训练局数 N(默认 50):").strip()
n = int(raw_n) if raw_n.isdigit() and int(raw_n) > 0 else 50
iters = _pick_iterations(50)
print(f"\n{SEP}")
print(f" {name_a} vs {name_b} ×{n} 局 MCTS×{iters}")
print(SEP)
agent_a = MCTSAgent("a", name_a, iterations=iters)
agent_b = MCTSAgent("b", name_b, iterations=iters)
results = {"a": 0, "b": 0, "draw": 0}
t0 = time.time()
for i in range(1, n + 1):
team_a = build_team(name_a)
team_b = build_team(name_b)
winner = run_mcts_battle(
agent_a, agent_b, team_a, team_b, verbose=False, record=True
)
results[winner or "draw"] += 1
# 进度条
bar_len = 30
filled = int(bar_len * i / n)
bar = "#" * filled + "." * (bar_len - filled)
elapsed = time.time() - t0
rate_a = results["a"] / i * 100
print(f"\r [{bar}] {i}/{n} A:{rate_a:.0f}% {elapsed:.0f}s", end="", flush=True)
elapsed = time.time() - t0
print() # 换行
print(f"\n{SEP}")
print(f" 训练完成 ({n} 局 {elapsed:.1f}s {elapsed/n*1000:.0f}ms/局)")
print(f" {name_a} 胜: {results['a']:4} ({results['a']/n*100:.1f}%)")
print(f" {name_b} 胜: {results['b']:4} ({results['b']/n*100:.1f}%)")
print(f" 平局: {results['draw']:4} ({results['draw']/n*100:.1f}%)")
print(SEP)
pa = agent_a.save()
pb = agent_b.save()
print(f" 经验已保存:{os.path.basename(pa)} {os.path.basename(pb)}")
# ============================================================
# 菜单 3:查看经验统计
# ============================================================
def _menu_stats() -> None:
exp_dir = os.path.join(os.path.dirname(__file__), "data", "experience")
if not os.path.isdir(exp_dir):
print("\n [!] 尚无经验数据(先运行训练)")
return
files = [f for f in os.listdir(exp_dir) if f.endswith(".json")]
if not files:
print("\n [!] data/experience/ 中没有经验文件")
return
print(f"\n 可用经验文件:")
for i, fn in enumerate(files, 1):
fp = os.path.join(exp_dir, fn)
sz = os.path.getsize(fp) // 1024
print(f" {i:2}. {fn[:-5]:<20} ({sz} KB)")
print(" 输入序号(0 取消):", end="")
raw = input().strip()
if not raw.isdigit() or int(raw) == 0:
return
idx = int(raw) - 1
if not (0 <= idx < len(files)):
print(" [!] 无效序号")
return
name = files[idx][:-5]
db = ExperienceDB.load_or_create(name)
print(f"\n{SEP}")
print(db.summary("a"))
print()
print(db.summary("b"))
print(SEP)
# ============================================================
# 菜单 4:基准对比(MCTS vs 随机)
# ============================================================
def _menu_benchmark() -> None:
print(f"\n{SEP}")
print(" 基准对比:MCTS(A队)vs 随机AI(B队)")
name_a = _pick_team("MCTS 队伍序号")
if not name_a:
return
print(" 选择随机 AI 对手队伍")
name_b = _pick_team("对手队伍序号")
if not name_b:
return
raw_n = input(" 对战局数(默认 30):").strip()
n = int(raw_n) if raw_n.isdigit() and int(raw_n) > 0 else 30
iters = _pick_iterations(80)
print(f"\n{SEP}")
print(f" MCTS({name_a}) vs 随机({name_b}) ×{n} 局 MCTS×{iters}")
print(SEP)
agent_a = MCTSAgent("a", name_a, iterations=iters)
results = {"a": 0, "b": 0, "draw": 0}
t0 = time.time()
for i in range(1, n + 1):
state = BattleState(team_a=build_team(name_a), team_b=build_team(name_b))
engine = BattleEngine(state, verbose=False)
winner = None
for _ in range(BattleEngine.MAX_TURNS):
winner = engine.check_winner()
if winner:
break
action_a = agent_a.choose_action(engine) # MCTS
action_b = random.choice(engine.get_actions("b")) # 随机
engine.execute_turn(action_a, action_b)
if not winner:
winner = engine.check_winner()
results[winner or "draw"] += 1
bar_len = 30
filled = int(bar_len * i / n)
bar = "#" * filled + "." * (bar_len - filled)
rate_a = results["a"] / i * 100
print(f"\r [{bar}] {i}/{n} MCTS:{rate_a:.0f}% {time.time()-t0:.0f}s",
end="", flush=True)
elapsed = time.time() - t0
print()
print(f"\n{SEP}")
print(f" 基准对比结果({n} 局 {elapsed:.1f}s)")
print(f" MCTS({name_a}) 胜: {results['a']:3} ({results['a']/n*100:.1f}%)")
print(f" 随机({name_b}) 胜: {results['b']:3} ({results['b']/n*100:.1f}%)")
print(f" 平局: {results['draw']:3} ({results['draw']/n*100:.1f}%)")
print(SEP)
print(f" 保存 MCTS 经验?(Y/n):", end="")
if input().strip().lower() != "n":
path = agent_a.save()
print(f" 已保存:{os.path.basename(path)}")
# ============================================================
# 主菜单
# ============================================================
def main() -> None:
load_pokemon_db()
load_skills()
list_teams() # 确保默认队伍已初始化
print(f"\n{SEP}")
print(" 洛克王国 MCTS AI 训练系统")
print(SEP)
print(" 经验数据库存储在 data/experience/")
print(" 每完成训练/观战后可保存,下次自动加载继续学习")
print(SEP)
while True:
print(f"\n 1. 观战一局 (双 MCTS 实时对战)")
print(f" 2. 批量自我训练 (跑 N 局,积累经验)")
print(f" 3. 查看经验统计 (胜率/动作频率)")
print(f" 4. 基准对比 (MCTS vs 随机 AI)")
print(f" 0. 退出")
print(f" 选择 [0-4]:", end="")
try:
choice = input().strip()
except (EOFError, KeyboardInterrupt):
print("\n 再见!")
break
if choice == "0":
print(" 再见!")
break
elif choice == "1":
_menu_watch()
elif choice == "2":
_menu_train()
elif choice == "3":
_menu_stats()
elif choice == "4":
_menu_benchmark()
else:
print(" 无效选择")
continue
try:
input("\n 按 Enter 继续...")
except (EOFError, KeyboardInterrupt):
break
if __name__ == "__main__":
main()