From a9e0daf038152d8d05b930f66603d727ffe93748 Mon Sep 17 00:00:00 2001 From: Jesse Yurkovich Date: Sat, 8 Aug 2026 17:52:29 -0700 Subject: [PATCH] Add uiname attributes to pbrlib_defs.mtlx Signed-off-by: Jesse Yurkovich --- libraries/pbrlib/pbrlib_defs.mtlx | 290 +++++++++++++++--------------- 1 file changed, 145 insertions(+), 145 deletions(-) diff --git a/libraries/pbrlib/pbrlib_defs.mtlx b/libraries/pbrlib/pbrlib_defs.mtlx index 0f8f5c57ac..5dbbdca16f 100644 --- a/libraries/pbrlib/pbrlib_defs.mtlx +++ b/libraries/pbrlib/pbrlib_defs.mtlx @@ -24,11 +24,11 @@ A BSDF node for diffuse reflection. --> - - - - - + + + + + @@ -37,10 +37,10 @@ A BSDF node for Burley diffuse reflection. --> - - - - + + + + @@ -49,9 +49,9 @@ A BSDF node for diffuse transmission. --> - - - + + + @@ -60,17 +60,17 @@ A reflection/transmission BSDF node based on a microfacet model and a Fresnel curve for dielectrics. --> - - - - - - - - - - - + + + + + + + + + + + @@ -79,16 +79,16 @@ A reflection BSDF node based on a microfacet model and a Fresnel curve for conductors/metals. --> - - - - - - - - - - + + + + + + + + + + @@ -97,19 +97,19 @@ A reflection/transmission BSDF node based on a microfacet model and a generalized Schlick Fresnel curve. --> - - - - - - - - - - - - - + + + + + + + + + + + + + @@ -118,11 +118,11 @@ A subsurface scattering BSDF for true subsurface scattering. --> - - - - - + + + + + @@ -131,11 +131,11 @@ A microfacet BSDF for the back-scattering properties of cloth-like materials. --> - - - - - + + + + + @@ -144,17 +144,17 @@ A BSDF node for Chiang hair shading model. --> - - - - - - - - - - - + + + + + + + + + + + @@ -167,7 +167,7 @@ An EDF node for uniform emission. --> - + @@ -176,10 +176,10 @@ Constructs an EDF emitting light inside a cone around the normal direction. --> - - - - + + + + @@ -188,9 +188,9 @@ Constructs an EDF emitting light according to a measured IES light profile. --> - - - + + + @@ -200,10 +200,10 @@ a generalized Schlick fresnel function. --> - - - - + + + + @@ -216,7 +216,7 @@ Constructs a VDF for pure light absorption. --> - + @@ -226,9 +226,9 @@ Henyey-Greenstein phase function. --> - - - + + + @@ -241,10 +241,10 @@ Construct a surface shader from scattering and emission distribution functions. --> - - - - + + + + @@ -253,8 +253,8 @@ Construct a volume shader describing a participating medium. --> - - + + @@ -263,9 +263,9 @@ Construct a light shader from emission distribution functions. --> - - - + + + @@ -274,13 +274,13 @@ Construct a displacement shader. --> - - + + - - + + @@ -292,13 +292,13 @@ Node: --> - - + + - - + + @@ -306,21 +306,21 @@ Node: --> - - - + + + - - - + + + - - - + + + @@ -328,18 +328,18 @@ Node: --> - - + + - - + + - - + + @@ -347,33 +347,33 @@ Node: --> - - + + - - + + - - + + - - + + - - + + - - + + @@ -382,8 +382,8 @@ Calculates anisotropic surface roughness from a scalar roughness and anisotropy parameterization. --> - - + + @@ -392,7 +392,7 @@ Calculates anisotropic surface roughness from a dual surface roughness parameterization. --> - + @@ -401,8 +401,8 @@ Calculates anisotropic surface roughness from a scalar glossiness and anisotropy parameterization. --> - - + + @@ -411,7 +411,7 @@ Returns the radiant emittance of a blackbody radiator with the given temperature. --> - + @@ -420,8 +420,8 @@ Converts the artistic parameterization reflectivity and edge_color to complex IOR values. --> - - + + @@ -431,10 +431,10 @@ Calculates hair absorption from melanin parameters. --> - - - - + + + + @@ -443,8 +443,8 @@ Calculates hair absorption from a color. --> - - + + @@ -453,10 +453,10 @@ Calculates hair roughness for R, TT and TRT component. --> - - - - + + + +