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RenderPass method refactor like uniforms, storages, and constants #279

Description

@Absulit

To continue work from #275

RenderPass Class

constructor(vertexShader, fragmentShader, computeShader, workgroupCountX, workgroupCountY, workgroupCountZ, init)


setCube(
    name,
    coordinate = { x: 0, y: 0, z: 0 },
    dimensions = { width: 1, height: 1, depth: 1 },
    color = { r: 1, g: 0, b: 1, a: 0 }
)

among others

The idea here would be to apply two changes
1- pass a config object as only parameter
2- use also a Builder Pattern, to call separate methods and leave the others as default

const r0 = new RenderPass({...}) // here all its attributes or none
r0.setVertexShader(vertexvar)
  .setFragmentShader(fragmentvar)
  .setWorkGroupCountX(8)

points.setCube().setName('myCube')

Use Uniforms, Storages, and Constants as reference for this work.

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